

1672 – the white faction’s years of true freedom
In the 17th century, the Dutch Republic fought for its independence. Quickly, it became a refuge for freethinkers, tradesmen and progressives. The colonial trade made the elite of the country the richest of Europe. The country is led by the de Witt family, who lead the ‘White’ faction. They believe the country needs no king, and that free trade and diplomacy can secure a prosperous future. It would later be called ‘the Golden Age’.
Other in the country, the ‘Orange’ faction, are not so content. They think that the young Prince of Orange was stolen from his birthright. In past generations God had chosen the Orange family to lead the country. Now some heretical, tradition mocking, upstart tradesmen think they can lead the country. The Netherlands has become a pariah state in Europe. This ‘Orange faction’ is humiliated, ignored, and loses power quickly.
On the first day, all characters are welcomed at a celebration for winning the Anglo-Dutch war.
1672 – the orange faction plots to take power
Disaster strikes. War, plague, economic disaster… this can not just have happened to this Godblessed country. The guilty ones are easily found: the White faction. The hungry, scared people call for a leader. And was it not the Princes of Orange that were sent by God in the previous wars?
On the second day, all characters are welcomed at a wedding.
The end of the game
The worst has happened. What have you done to stop it? What have you done to make it happen? How much blood do you have on your hands?






The following aspects tell you about the game’s design choices:
“1672 is a fantastic experience about one of the most thrilling moments in Dutch history. The well-defined historical characters (with all their good and bad sides) and the small scenes in between bring the roles to life with enough material to create truly beautiful play. For every larper who loves historical drama, political intrigue, beautiful costumes, spectacular (historically accurate!) food, and heart-wrenching stories, it is an absolute must!“
– Jimmy
“It was a delight to play 1672. The aesthetics were fantastic—from the location to the costumes of all the players, from the food to the dishes it was served on. As a player, it was very easy to immerse yourself in the characters of 1672.
The setup of the LARP greatly aids in the gameplay. It builds up in a very pleasant way towards the peak moment on the second evening, allowing you to deeply engage with the dramatic arc of your character. And although it remains a LARP, and not a reenactment, you still have a little feeling afterward that ‘you were there.’ How cool is that!?“
– Jantine

”1672′ was organized twice in Dutch in 2021 and 2022. We want to thank the following people:










































